Torch Demo

Torch Demo

Posted by in Game Design on 21. Feb, 2012 | 0 Comments

So I took a break from texturing the treasure chest and put the torches in Unity3D to test out the flames.  I might need to shrink them a tad. I think i’m going to start building out a level with the assets and add some basic game code to walk around too. but my main [...]

Lion Face Textured

Lion Face Textured

Posted by in Game Design on 20. Feb, 2012 | 0 Comments

well, after much messing around in mudbox and trying to learn zbrush, i have finished the lion head embelishment. Now I just need to finish modeling the treasure chest and texture it.

3D Dungeon Project – Torch

3D Dungeon Project – Torch

Posted by in Game Design on 29. Jan, 2012 | 0 Comments

I don’t know how I am doing the fire just yet. might paint it, or might leave it up to a dynamic in the game engine. but either way, here is the awesomest torch ever… to light up the dungeon

Torch model – untextured

Torch model – untextured

Posted by in Game Design on 26. Jan, 2012 | 0 Comments

As part of the 3d dungeon project, here is a torch unrendered. I will probably have to model out some fire inside the torch, but i haven’t figured out how i want to do that just yet.

3D Dungeon Project – Preview Room

3D Dungeon Project – Preview Room

Posted by in Game Design on 23. Jan, 2012 | 0 Comments

Just finished the wall mesh using the brick texture. As I work on consistancy of size and such, i’ll need to lay out some sort of level using these meshes. So, here is the start of that with a preview room. From here I see what pieces are missing by starting to build an interesting [...]

3D Dungeon Project – Wall Texture

3D Dungeon Project – Wall Texture

Posted by in Game Design on 22. Jan, 2012 | 0 Comments

Painted some brick textures for use on my dungeon walls. it’s 1025 x 2050 and took me some time to hand paint it all.

3D Dungeon Project – Floor Textures

3D Dungeon Project – Floor Textures

Posted by in Game Design on 17. Jan, 2012 | 0 Comments

I am in the process of painting wall and floor textures. Will then have to convert these textures to bump maps as well. Here is a sample of what I have done. I will edit this post with the multiple variations i come up with. So i only want to do 2 variations for now. 1 [...]

3D Dungeon Project – Barrel

3D Dungeon Project – Barrel

Posted by in Game Design on 13. Dec, 2011 | 0 Comments

Started working on assets for a medieval dungeon themed game, and my very first asset is very complex. It is a barrel. I can hear you now. “whoa! look out! the geometry on that bad boy must be crazy.” Since it was my first 3d model in forever and i’m struggling to keep my wacom [...]